Examples
Original demo 18
This is a PPhys2D adaptation of the Demo 18 included with the original Phys2D. It includes line test.
Applet
Code
//Import all Phys2D libraries
import pphys2d.bodies.*;
import pphys2d.joints.*;
import pphys2d.shapes.*;
import pphys2d.phys2d.raw.collide.*;
import pphys2d.phys2d.raw.strategies.*;
import pphys2d.phys2d.raw.forcesource.*;
import pphys2d.phys2d.util.*;
import pphys2d.phys2d.raw.shapes.*;
import pphys2d.*;
import pphys2d.phys2d.raw.*;
import pphys2d.phys2d.math.*;
//Create a PPhys2D world
PPWorld world = new PPWorld();
void setup () {
//Set size and framerate
frameRate(30);
size(500,500);
//Set a standard world gravity
world.setGravity(0, 200);
//Ground 1
PPLine body1 = new PPLine(0,0,100, 50);
body1.setPosition(150, 150);
body1.setStaticBody(true);
body1.setStrokeColor(new Color(0,0,0));
world.add(body1);
//Ground 2
PPLine body2 = new PPLine(0,0,150, -75);
body2.setPosition(250, 300);
body2.setStaticBody(true);
body2.setStrokeColor(new Color(0,0,0));
world.add(body2);
//Ground 3
PPLine body3 = new PPLine(0,0,150, 75);
body3.setPosition(100, 350);
body3.setStaticBody(true);
body3.setStrokeColor(new Color(0,0,0));
world.add(body3);
//Ground 4
PPLine body5 = new PPLine(0,0,150, 0);
body5.setPosition(275, 450);
body5.setStaticBody(true);
body5.setStrokeColor(new Color(0,0,0));
world.add(body5);
//Moving
PPBox body4 = new PPBox(50,50);
body4.setPosition(200, 50);
body4.setStrokeColor(new Color(0,0,0));
world.add(body4);
}
void draw () {
//Clear screen
background(255);
//Draw world
world.draw(this);
}
import pphys2d.bodies.*;
import pphys2d.joints.*;
import pphys2d.shapes.*;
import pphys2d.phys2d.raw.collide.*;
import pphys2d.phys2d.raw.strategies.*;
import pphys2d.phys2d.raw.forcesource.*;
import pphys2d.phys2d.util.*;
import pphys2d.phys2d.raw.shapes.*;
import pphys2d.*;
import pphys2d.phys2d.raw.*;
import pphys2d.phys2d.math.*;
//Create a PPhys2D world
PPWorld world = new PPWorld();
void setup () {
//Set size and framerate
frameRate(30);
size(500,500);
//Set a standard world gravity
world.setGravity(0, 200);
//Ground 1
PPLine body1 = new PPLine(0,0,100, 50);
body1.setPosition(150, 150);
body1.setStaticBody(true);
body1.setStrokeColor(new Color(0,0,0));
world.add(body1);
//Ground 2
PPLine body2 = new PPLine(0,0,150, -75);
body2.setPosition(250, 300);
body2.setStaticBody(true);
body2.setStrokeColor(new Color(0,0,0));
world.add(body2);
//Ground 3
PPLine body3 = new PPLine(0,0,150, 75);
body3.setPosition(100, 350);
body3.setStaticBody(true);
body3.setStrokeColor(new Color(0,0,0));
world.add(body3);
//Ground 4
PPLine body5 = new PPLine(0,0,150, 0);
body5.setPosition(275, 450);
body5.setStaticBody(true);
body5.setStrokeColor(new Color(0,0,0));
world.add(body5);
//Moving
PPBox body4 = new PPBox(50,50);
body4.setPosition(200, 50);
body4.setStrokeColor(new Color(0,0,0));
world.add(body4);
}
void draw () {
//Clear screen
background(255);
//Draw world
world.draw(this);
}